Geospatial blockchain: promises, challenges, and scenarios in health and healthcare
What we are seeing happen here is an asymmetrical war on all natural life on earth and it is going to be directed at children who have been traumatized by Covid, forced mask wearing and living through these incredibly socially corrosive times (decisions on lockdowns, business closings, and masks were all made by A.I.). Those who understand this fact cannot shirk our responsibility to oppose all this publicly from a place of love and justice. We all stand on the shoulders of elders and ancestors. The origin of the word "token" is instructing or teaching, which is consistent with a shift to behavioral scrip/programmable money. The domineering globalist technocratic class will "teach" children, then children must "perform" obedience.
This will all be run by A.I. But the technocratic A.I. God is doomed to utterly fail because it cannot account for the desire of humans to be free. Even children intuitively know this when they are young as evidenced with their happy-go-lucky behavior. Children do not want anyone messing around with their happy-go-lucky attitude towards life. Children who are being set up to participate in this hideous spiritually-stunting tokens as rewards scenario will be reduced to simply rote token economic entities, with token rights, and will becoming behaviorally manipulated "tokenized digital citizens" like trained f*cking monkeys.
No one ever considers all these social problems we are faced with like children being dyslexic, incarcerations, alcoholism, suicide, drugs, homelessness, crime, poverty and unemployment as problems of individuals and not the direct result of an economic/financial system built on war and debt (you will be the surety on this debt). This commercial debt/death cult economic and financial system has plans to make the lives of millions of human beings economically obsolete with children targeted as the last commodified resource.
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Source: Educate Autism
"One of the most important technologies of behaviour modifiers and applied behaviour analysts over the last 40 years has been the token economy" - Matson and Boisjoli (2009, p. 240)
What is a Token Economy?
Within an educational setting, a token economy is a system for providing positive reinforcement to a child or children by giving them tokens for completing tasks or behaving in desired ways.
Token economies are used as a method of strengthening a behaviour, or increasing its frequency, because the tokens are a way of "paying" children for completing tasks and the children can then use these tokens to buy desired activities or items (Miltenberger, 2008).
Interestingly, 'tokens, in the form of clay coins, first appeared in human history in transition from nomadic hunter-gather societies to agricultural societies, and the expansion from simple barter economies to more complex economies' (Hackenberg, 2009, p. 257; Schmandt-Besserant, 1992).
How does a Token Economy work?
The basic principle is that a child earns a certain number of tokens by engaging in desired behaviours (called "target behaviours") and can then exchange these tokens – effectively using them as payment – to gain access to backup reinforcers.
The target behaviours could be anything. For example, completing academic tasks like getting a certain amount of spellings correct, or it could be saying hello to their teacher in the morning, or playing nicely with their peers.
What a target behaviour will be depends on each individual child. Some token economies could be used to increase a child's desire to complete academic tasks while another token economy could be used to decrease the amount of aggression a child engages in by giving tokens for not engaging in aggressive behaviours.
What is a Back-Up Reinforcer?
A backup reinforcer is an activity, item or privilege that the child likes and enjoys. The token economy works because the tokens become paired with the earning of the back-up reinforcers and the child only gets tokens for engaging in desired behaviours (Miltenberger, 2008). Therefore the target behaviours (should) occur more often.
What does a Token Economy Chart (or Mat) Look Like?
There is no one single type of token economy chart. Some will have a space where an image of something being earned - a reinforcer - can be placed (as in the image below), others will have space to write down what is being earned while others will be used only to record how many tokens have been earned.
For token charts where there is no place for a reinforcer there will typically be some method of choosing from a group of possible reinforcers once the chart is filled up or there might be a list of reinforcers that all "cost" different amounts and it is up to the student to decide when they want to trade in their tokens for a specific reinforcer.
Money is a type of Token
The world economy where people go to work, do their job to earn money and then spend this money for things they want or need is pretty much identical to a classroom token economy. The money you earn from employment itself isn't really what you want – it is a means to an end. What you really want is what you buy with your money because getting money means you get desired items and activities (e.g. car, house, jewelry, food).
For a classroom token economy, a child will go to school, complete academic tasks to earn tokens and then spend these tokens for back-up reinforcers. Again, the tokens aren't really what the child wants. Just like our money, the tokens are a means to an end – getting tokens means getting things the child wants (e.g. 5 minutes playing a computer game, a break from work, chocolate, sweets).
Please go to Educate Autism to read more.
"One of the most important technologies of behaviour modifiers and applied behaviour analysts over the last 40 years has been the token economy" - Matson and Boisjoli (2009, p. 240)
What is a Token Economy?
Within an educational setting, a token economy is a system for providing positive reinforcement to a child or children by giving them tokens for completing tasks or behaving in desired ways.
Token economies are used as a method of strengthening a behaviour, or increasing its frequency, because the tokens are a way of "paying" children for completing tasks and the children can then use these tokens to buy desired activities or items (Miltenberger, 2008).
Interestingly, 'tokens, in the form of clay coins, first appeared in human history in transition from nomadic hunter-gather societies to agricultural societies, and the expansion from simple barter economies to more complex economies' (Hackenberg, 2009, p. 257; Schmandt-Besserant, 1992).
How does a Token Economy work?
The basic principle is that a child earns a certain number of tokens by engaging in desired behaviours (called "target behaviours") and can then exchange these tokens – effectively using them as payment – to gain access to backup reinforcers.
The target behaviours could be anything. For example, completing academic tasks like getting a certain amount of spellings correct, or it could be saying hello to their teacher in the morning, or playing nicely with their peers.
What a target behaviour will be depends on each individual child. Some token economies could be used to increase a child's desire to complete academic tasks while another token economy could be used to decrease the amount of aggression a child engages in by giving tokens for not engaging in aggressive behaviours.
What is a Back-Up Reinforcer?
A backup reinforcer is an activity, item or privilege that the child likes and enjoys. The token economy works because the tokens become paired with the earning of the back-up reinforcers and the child only gets tokens for engaging in desired behaviours (Miltenberger, 2008). Therefore the target behaviours (should) occur more often.
What does a Token Economy Chart (or Mat) Look Like?
There is no one single type of token economy chart. Some will have a space where an image of something being earned - a reinforcer - can be placed (as in the image below), others will have space to write down what is being earned while others will be used only to record how many tokens have been earned.
For token charts where there is no place for a reinforcer there will typically be some method of choosing from a group of possible reinforcers once the chart is filled up or there might be a list of reinforcers that all "cost" different amounts and it is up to the student to decide when they want to trade in their tokens for a specific reinforcer.
Money is a type of Token
The world economy where people go to work, do their job to earn money and then spend this money for things they want or need is pretty much identical to a classroom token economy. The money you earn from employment itself isn't really what you want – it is a means to an end. What you really want is what you buy with your money because getting money means you get desired items and activities (e.g. car, house, jewelry, food).
For a classroom token economy, a child will go to school, complete academic tasks to earn tokens and then spend these tokens for back-up reinforcers. Again, the tokens aren't really what the child wants. Just like our money, the tokens are a means to an end – getting tokens means getting things the child wants (e.g. 5 minutes playing a computer game, a break from work, chocolate, sweets).
Please go to Educate Autism to read more.
________
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